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Which plane is which with CalculateFrustumPlanes

I understand that CalculateFrustumPlanes() in Unity3D returns an array of Plane objects, each representing a different frustum plane, but I can't find any documentation to suggest which element is which? for example [0] = Front [1] = Back etc. I need to calculate whether a point in space (like the centre point of a Bounding volume) is in the camera frustum, for a Quad tree system.

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