I came across some code that seems to be able to determine the neighbor quad tree nodes in a quad tree, however I don't get exactly what's going on in the code. I do know that it's in C++ so the syntax and what not is different but I don't get what's going on. Here's a [link][1] to the code (HexiDave's post).
[1]: http://www.gamedev.net/topic/597910-quadtree-terrain-stitching/
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